在周围掉落物品
// 参考官方教程:Creator Kit - Beginner Code
public class SpawnerSample : MonoBehaviour
{
public GameObject ObjectToSpawn;
void Start()
{
int angle = 0;
Vector3 spawnPosition = transform.position;
Vector3 direction = Quaternion.Euler(0, angle, 90) * Vector3.right;
spawnPosition = transform.position + direction * 2;
Instantiate(ObjectToSpawn, spawnPosition, Quaternion.identity);
angle = 55;
direction = Quaternion.Euler(0, angle, 0) * Vector3.right;
spawnPosition = transform.position + direction * 2;
Instantiate(ObjectToSpawn, spawnPosition, Quaternion.identity);
angle = 180;
direction = Quaternion.Euler(0, angle, 0) * Vector3.right;
spawnPosition = transform.position + direction * 2;
Instantiate(ObjectToSpawn, spawnPosition, Quaternion.identity);
}
}
最后更新于